3 Comments

It seems like your examples are all one room with an asterisk meaning that there are really multiple rooms or floors. In this case, Creep, Skrag, Creep kinda counts. That’s one of my favorite all time funnels. The BBEG evolving over time helps it feel like there is more happening than just being stuck at sea.

I wonder if a truly single room adventure would work. I agree with you that pacing is key. I’m thinking about challenging myself to come up with something and maybe for the next 1000 word 1-page dungeon challenge that Matt Robertson just previewed.

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Good article. I've written two "cabin" adventures and I rely heavily on the outside and timed events, but those events all generally feed into the combat, chaos, and getting the PCs to spread out and be more vulnerable. I own 2 of the 3. I should sit down and read them fully.

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Haha. They do have that invisible asterisk next to them. To me, the "one room adventure" concept is more about having a space which appears to be obvious but that provides revelations through an adventure. Changes could be a secret room, enemies breaking in through unexpected places, NPCs causing complications, or any other variety of "B-plot".

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