I'm looking forward to NTRPGCon and wrote up a DCC Lankhmar style carousing table based on attending real life conventions. This will probably get put into the eventual Skull Scryer Issue 2 (see issue 1 here [it’s free!]). Without further ado, go carousing and have a laugh!
Carousing at Conventions
Solo-adventuring Road Reavers may sometimes need to spend excess amounts of Luck to survive. Carousing allows them to regain this Luck, though they may find themselves regretting all they had to do in order to replenish that permanent Luck. Before each solo-adventure, a PC can, if they desire, select a die to roll: from a d3 to a d20. More risk, more reward! They may regain up to their original Luck score, and excesses may be spent to recover lost hit points or stat damage. However, the consequences will likely cause issues in the next solo-adventure, but the player will have to adjudicate that for themselves. We recommend using the dice chain to increase difficulty or adding an appropriate monster to the scene.
(1d3) Though tired from ceaseless gaming, you’re doing alright.
(1d4) Anxiety attack. Until you buy something cool and make a DC 12 Will save. Also, you forgot your dice.
(1d5) Embarrassing incident. Everyone laughed at you when (roll 1d3): (1) farted at the game table, (2) spilled your drink on your character sheet, or (3) said your favorite game system was F.A.T.A.L.
(1d6) Chastised breaking social etiquette. You (roll 1d3): (1) kept speaking over the judge, (2) cut in line when waiting for your badge, or (3) bad mouthed a game designer when they were standing right behind you.
(2d3) Wrecked by recklessness. Take 1d5+1 damage to your highest ability score from when you (roll 1d4): (1) ate bad food truck food, (2) pulled your back carrying too many game books, (3) gave yourself a migraine when trying to learn a complex board game, or (4) drank too much at the hotel bar.
(1d7) You spent an entire night (whatever that entails) with another attendee. There’s a 50% chance that it ended either poorly or wonderfully.
(1d8) You spent your budget at the merch booths, plus a little more when you (roll 1d4): (1) bought a huge Dwarven Forge kit, (2) bought a ridiculous amount of raffle tickets only to win nothing, (3) let your buddy borrow your credit card for reason, or (4) that Kickstarter you forgot about just ended.
(2d4) During your next game you are repeatedly mistaken for (roll 1d4): (1) a weird, local “celebrity”, (2) a guy who never fulfilled a big Kickstarter, (3) the host of a “problematic” Twitch show, or (4) a game industry veteran with serious claims against them.
(1d10) Partied with some other people and got in a heap of trouble. Roll 1d5: You (1) vandalized hotel property, (2) got caught smoking inside the hotel, (3) were banned from the hotel bar, (4) showed off your weighted dice, or (5) ruined a rare book.
(2d5) You found a staff-only area and quickly left, but you (roll 1d3): (1) were spotted by hotel staff, (2) forgot your something important behind, or (3) shared information about it with someone who’s very irresponsible.
(1d12) You were conscripted! You’re forced to skip a game and instead (roll 1d3): (1) work a vendor booth, (2) drive around getting food for folks, or (3) are stuck on a conference call for an emergency “work thing”.
(3d4) Oh no, it’s That Guy. Your day is kinda ruined when he (roll 1d4): (1) rules lawyers until he’s kicked from a table, (2) literally flips the table, (3) confesses his undying love and stalks you, or (4) his personal hygiene is unbearably disgusting.
(2d6) Insulted a beloved attendee, you jerk! Roll 1d3: (1) they are the beneficiary of the cancer charity raffle, (2) they always judge games for the kids and everyone calls them “grandpa”, or (3) the cute kid who goes around asking people if they have miniatures that she can paint.
(1d14) Awoke in a random place with none of your stuff. You must have slept in (roll 1d4): (1) your car, (2) the park blocks away from the hotel, (3) the police station’s drunk tank, or (4) the hotel “lost and found”.
(2d7) Wandered outside the con and got mugged! Lose 1d3 magical items.
(3d5) The Convention Head Organizer has his eyes on you. Staff are itching to find a reason to ban you.
(1d16) Ire of your Judge. Roll 1d3: (1) You spilled a drink on his book bag, (2) you smack-talked his proudest publication, or (3) you kept “quarterbacking” another player’s actions.
(2d8) Awoke with a terrible thing in your possession. Roll 1d3: (1) a dice tower made from an actual human skull, (2) the raffle cage but none of the tickets, or (3) a bloody toe in an envelope.
(3d6) Another attendee is plaguing you, but why? Roll 1d3: (1) you were framed, (2) you called them out for being a jerk and gatekeeping, or (3) you did something awful to them but can’t remember what.
(1d20) The PC gains the attention of a Gygax’s Ghost! All your natural 20s are treated as natural 1s until you can prove to the ghost that you keep strict time records.
Any of these carousing results remind you a little too much of a convention experience? Share if you dare!
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This is a very helpful and enjoyable carousing table; it makes the abstract concept of carousing more relatable and understandable for players who may not initially enjoy it.